BREAKDOWN
00:01 – 00:20 – The Mandalorian: Season 3 (2023) – VFX Streaming
– (00:01-00:05) UVs and textures for multiple vehicles from scratch.
– (00:01-00:05) Painted different types of emissive lights on the vehicle’s thrusters and core falloffs with respective area masks for further control in look development and comp.
– (00:06-00:20) Updated and detailed textures for the main speeder.
– (00:06-00:20) Complete UVs and textures for the sidecar.
– (00:06-00:20) Updated and detailed textures for the pram exterior.
Vehicles, speeder and pram look development by: John Walker
Initial textures and UVs on the main speeder by: Jay Machado
00:21 – 00:38 – The Creator (2023) – VFX Feature
– (00:21-00:38) UVs and textures for the ambulance from scratch, based on internal ILM concept art.
Ambulance look development by: Anthony Rispoli
Further texture detailing on the undercarriage by: Mark Marcin
00:39 – 00:48 – Submarine Periscope – Personal Project
– (00:39-00:48) Responsible for all model, UV, texture, look development and composition. Based on real life reference.
00:49 – 00:55 – The Mandalorian: Season 3 (2023) – VFX Streaming
– (00:49-00:52) Responsible for ingesting the trooper’s textures from a third party vendor and incorporating the maps into the ILM pipeline. As well as adjusting the textures based on shot needs.
– (00:49-00:52) Doubled the resolution and added further hero detail painting on the front of the tie bombers.
– (00:53-00:55) Added extra hero detail paint, dirt and bump for the Armorer’s helmet based on shot needs.
Troopers and the Armorer look development by: John Walker
The Armorer’s base UV and textures by: Mark Marcin
00:56 – 01:09 – The Creator (2023) – VFX Feature
– (00:56-01:09) UV and textures for the closing doors.
The incinerator look development by: Anthony Rispoli
The incinerator main body textures by: Ben Neall & Tim Odell
01:10 – 01:18 – SINGER Vintage Sewing Machine – Personal Project
– (01:10-01:18) Responsible for all model, UV, texture, look development and composition. Based on real life reference.
01:19 – 01:41 – Ant-Man and the Wasp: Quantumania (2023) – VFX Feature
– (01:19-01:31) UVs and textures for Kang’s rings.
– (01:32-01:37) UVs and textures for the Baskin-Robbins Scott Digi double.
– (01:38-01:41) UVs and textures for the scorched Pym particle.
Kang’s rings and Pym particle look development by: Michael Halsted
Baskin-Robbins Scott Digi double look development by: Leandro Estebecorena